So we’ve created our town, Myra’s tower. An isolated farming community surrounding an ancient tower. Time to think about some of the personae dramatis that inhabit the town. One particular tool that is great for making up characters and personalities is the Universal NPC Emulator (UNE). UNE has a table that can help generate some ideas for NPCs. With two rolls of a hundred sided die (or 2 ten sided dice, colloquially known as a d100) we can generate a modifier and a noun to get the idea of the general character we are making. This provides a starting point for us to fill in the blanks with the context we create for our characters and can lead us to establish some connections we might not have been thinking about beforehand. 

Once we get a basic idea of our NPC we can flesh them out with a desire (short term goal), and an ambition (long term goal). I borrow and adapt these ideas from Game Designer Jason Carl, who described a similar process for making characters in his own game Vampire the Masquerade. 

Not all NPCs need goals, it can be exhausting to make ten NPCs with their own goals and backstories and the like. Instead, you can make them extras or players.

Things like character appearance and name can be informed by these goals and the general traits. Sometimes I think about if this character was to be portrayed by an actor, which actor would we use. I used to surf the web for fanart and use those for my NPCs, but with the advent of AI art, I abstain from such a practice as I find the art uncanny and weird, (not to mention the ethical quagmire that surrounds such a subject.) 

Leadership

We established last time that the town was governed by a council of elders or elected officials, let’s put a name to that. Let’s make the council of officials three, that way we can get two different extremes and a moderate position. This is also a way to incorporate some of that intrigue into the first settlement. 

Malakai Red-Axe

For our first councilor, I have rolled pushy polymath (alliterative) on UNE. I want to show that dwarves are in our town so let’s make them a dwarf. So we have a dwarven expert who is pushy with their goals. This dwarf has some expert knowledge regarding smithing and engineering for the saw mill, making them a valuable asset. They could also be a leader for the local dwarves (in fantasy dwarves are often regarded as clan and family oriented). This makes them have quite a lot of leverage in the community and secured them their seat on the council. 

Let’s think about what this character wants and what they believe. Luckily UNE has us covered for motivations with a verb and a noun. We got “strengthen” and “resources.” Awesome. Maybe our councilor wants to scale up operations at the saw mill. This might fit into a short term goal for now. 

For their long term goal we rolled “attempt” and “old religion.” So, this polymath is researching some old forces to aid them, maybe they want to reconnect with their old ancestors that have been lost. I like this idea, it reminds me of the Hobbit and the dwarves trying to reclaim the Lonely Mountain. 

Lastly we need a name and an appearance that reflects their goals and personality. I like the name Malakai, it’s old and sounding. For the dwarven clan names I like to have a colour and an object, or a metal and bodypart or include “hill” or “mountain.” This time, I have decided to use the name Red-Axe.

 Malakai Red-Axe is an older dwarf with a greying red beard, a small pair of spectacles with different attachments for his various crafts. He is often puffed up and red in the face from getting into arguments with his fellow councilors


Occia Oak-Arrow

In contrast to our pushy industrious dwarven councilor, let’s make an elven councilor. Elves in fantasy are often seen as more connected to nature, forlorn and sensitive. 

Our role on UNE gives us “sensible” and “preacher.” Perfect, let’s make this councilor a local shaman or druid that preaches harmony between the villagers and nature. This puts them in opposition with the Malakai who want to expand further into the woods at the cost of nature.

For their short term goal, we roll have “operate” and “spirits,” perhaps there is something in the woods that they wish to commune with. A druid would have some kind of connection with the spirit world. This is a great seed for an adventure.

For their long term goal we have “undermine” and “allies.” I interpret this to mean that our councilor is trying to sabotage the expansion of the town. Maybe it’s to stop Malakai’s incursion into the forests. We got a kind of plot brewing here. 

For elf names I usually use names with soft sounds and vowels and references to woods and nature. I decided the name Occia Oak-Arrow sounded suitable for our druid.


I imagine Occia Oak-Arrow to be an elven female with brown hair with a headband made of brambles. Elves in fantasy often have a timeless and ageless appearance, appearing to never age well into multiple centuries of their long lifetimes. They wear a green robe with some embroidered trees and floral motifs. As a symbol of their position as a druid, they carry a staff of oak topped with some rare herbs. They are never seen without their shortbow made of magical wood in elven craft. 

Art Driscol

So we have two extremes of industry against nature (Malakai) and harmony with nature (Occia), we should make someone in the middle of the conflict. Let’s make our human councilor.

Humans in fantasy settings are often bland or “the adaptable and varied” people. I often disagree with this as other people should be seen as adaptable, but tropes and decades of fantasy have cemented some aspects of their identity as “humans but…” I think the thing that defines humans should be their lifespan in comparison to the multi-centuries of elves and dwarves and other people of fantasy settings. However, that is a conversation for another day. 

For our adjective and noun from the UNE, we have “optimistic” and “villager.” Let’s make this councilor a representative of the farming aspects of the community. Perhaps they are the largest farm owners of the town. And, as a human, they are maybe newer to the position after the last councilor passed away. 

For their desire, we have “detect” and “criminals.” There is a gang of bandits in the woods and our councilor wants them found.

For their ambition, we got “attend” and “moderation.” This councilor is supposed to be a balancing force on the town council between Occia and Malakai; they are actively seeking a resolution between the two. 

Another handy way to generate names is to look up names specific to ethnicities or cultural backgrounds. I use Fantasy Name Generators to help make names if I’m stuck.

I imagine Art being played by a Walton Goggins type, he brings a sort of folksy charm to most of his roles that I think would suit Art. I also like Walton Goggins as an actor.

Law and Order

So how does the town of Myra’s Tower keep safe while isolated in a dangerous forest. Given the tight knit nature of the small town, I imagine there is a high level of trust making the need for a large standing police force largely unnecessary. The people of the town have some arms to fight off any attacks on the town.

To deal with internal issues, let’s have a sheriff and a deputy.

Sheriff Underfoot

For our major characters in the town, we have had a dwarf, an elf and a human. The next major people we can represent are halflings (or hobbits, but legally distinct because of legal issues from the Tolkien estate against Dungeons and Dragons in the 1970s). 

We head to UNE and get “lazy” for the adjective, we already know the noun more or less so we’ll not roll on the noun table. A lazy sheriff, maybe not much happens in the town so the Sheriff takes to sleeping on their porch and having extended lunches at the tavern.

What does this sheriff want? 

UNE gives us “secure” and “alcohol” of their goal. Our sheriff just wants to get to their next pint and not bother with the goingson at the town. (I’ll need to be careful how I play this as I wouldn’t want to make light of a drinking problem or bring in something that hits too close to home for the players. This kind of issue will be revisited when we look at safety tools for roleplaying later in the campaign prep.)

For the sheriff’s long term goal we have “rob” and “spirits.” We could double down on the alcohol theme, but given we have established that Occia is trying to commune with the forest spirits, maybe our sheriff wants to steal from them. 

For the name, I look to the Lord of the Rings and the Shire for the names of our hobbit friends. They have names like “Underhill, Proudfeet, Brandybruck, Took” folksy names that seem lighthearted and descriptive. Let’s smash two of these names together and see what we get. Underfoot.

Sheriff Underfoot is a middle aged halfling with thinning blond hair and a great pair of mutton chops. He has a bulbous red nose and chubby, rosy cheeks. His rotund belly is often kept in check by his breastplate embossed with the symbol of his office. 

Deputy Kara Kathil

Aiding the lazy sheriff is his faithful deputy, let’s see what we get with UNE, there are a number of ways this could go.

We get “insightful” and “ranger.” This is in opposition to our lazy sheriff. This deputy works out in the forest and is inquisitive in their investigations and dealings with the law.

For their short term goal we get, “comprehend” and “animals.” This ranger is trying to understand something about the wildlife nearby. Another hook for the list.

For their long term goal we have “overthrow” and “laziness.” Our deputy does not like our Sheriff and will have ambitions to succeed him. On the list this goes.

I decide to make this person an aivureen or a half-elf, a person with some elven parentage that gives them some aspects of the graceful, long lived magical elves. This is kind of a staple of woodland warriors like Aragorn from Lord of the Ring who has that connection to the Elves of Rivendell and the ancient heritage of Numenor that gives him enhanced abilities compared to the “standard” human. 

For the name I like the name Kara and alliteration is alway fun so another “K” name with some soft sounding “elf sounds” would be great. I decided on “Kathil.” 

Deputy Kara Kathil is a half-elf that spends most of their time patrolling, giving them a rugged and survivalist appearance. They often wear their hide armor decorated with the teeth and claws of dangerous animals. Even in town they wear a camouflage cloak and hood, which obscures their features. Most people in town haven’t seen Kara’s face, leading to rumors about their true appearance and their past. They are never without their elven branch spear, a family heirloom used to fell beasts.

Religion and Faith

Previously we discussed that the major faiths of Myra’s Tower would be Erastil, god of farming and nature, dwarven god Torag and the elven god Ketephys

Gunter, Cleric of Erastil 

Erastil worship in Myra’s Tower is by far the most popular among the villagers. Erastil’s worship focuses more on deeds and reverence as opposed to ritual so we don’t need an elaborate church, instead we will have a small shrine in the village square where people might make offerings. Much like the places of worship, the clerics are more simple and “leading by example and serving in various capacities as needed by those that live around them. This can include helping in childbirth, building structures, overseeing fair trade, and blessing crops.(Mona et al, 2008)” 

Our priest of Erastil will be an old farmer and hunter. They do their best to help those living in harmony with nature in accordance with the example set by Erastil. Their goal will be to better the town without harming nature.

For the name we have a simple name like Gunter, suitable for a medieval style setting. 

They wear a fur cloak and robe with a symbol of Erastil on their neck. Their long wide beard hides the wrinkles on their face, earned from a lifetime of toil in the fields and forest. 

Aaron Bright-Hammer, War-Preist of Torag 

Torag is the head of the dwarven pantheon and is mostly followed by dwarves, however other peoples might worship him and his domains of protection, craftsmanship and wisdom. Since most of the dwarves are associated with the Red-Axe clan we can have a small chapel on the Red-Axe clan’s estate. 


For the priest we rolled “pleasant” and “warrior.” Our priest of Torag is not only a priest but a war priest. In fantasy, especially devoted members of a faith may take up arms to protect their fellow adherents and further their god’s agenda. 

For their goal we rolled, “uplift” and “the oppressed.” We have recorded that the dwarven clan here might have lost something from their ancestors. I’m going to borrow a leaf from Middle Earth and have the Red-Axe clan be refugees from their home, lost ages ago. Our War-priest seeks to uplift and galvanize these dwarves into finding a new home or reclaiming their old home. 

We could make this priest part of the Red-Axe clan, but maybe they just find a particular alignment with them because of their adherence to the faith. For the name we’ll take a step away from the Red-Axe clan and make a different dwarven name. I decide on Aaron Bright-Hammer.

Aaron Bright-Hammer, war-priest of Torag is a kind and friendly individual. This demeanor is betrayed by the armored robes he wears and the large hammer emblazoned with symbols of his dwarven god he carries on his back. 

Occia Oak-Arrow, Druid of Ketephys

For the worshipers of Ketephys, I think Occia fits best for being a priest of this faith. Occia might maintain a small shrine on the border of town. Maybe a lonely tree on a hillside overlooking the farms and the forest.

Services 

A town serves a function in a RPG campaign as a place to get quests, rest, roleplay and do some much needed shopping. As such, the shopkeeps and other services providers in town will be one of the party’s most interacted with NPCs. 

There are many services that a town would need to operate, but for our purposes I general focus on the things the party will need: weapons and armor (blacksmith); medicine and potions (healer); adventuring supplies (general store); mounts and animals for traveling (stable); and a place to eat and stay (inn). 

Blacksmith- Benjamin Red-Axe

We have established that a clan of dwarves live in the town and that Malakai is their. So let’s make another dwarf to fit into the role of the village blacksmith. 

UNE gives us the adjective “jovial” for our blacksmith. So in contrast to their relative Malakai, this person is in good spirits and friendly.

Since this NPC is a bit player, not a major focus, I’m going to give them one goal. If they become a more major player through the game, we can revisit and give them another goal.

UNE gave us “collaborate” and “the wealthy,” so our blacksmith works for the wealthy of the town. This makes sense, Malakai would have need for saw blades and metal parts for the mill and Art would need tools and the like for the farms

Great, as for a name lets look at something in the same name as Malakai. Malakai is a hebrew name so let’s grab one of those. A quick google search gives us Benjamin. Great we have Benjamin Red-Axe, the jovial dwarven smith. 

Benjamin Red-Axe is a male dwarven smith. He always has a smile peaking out from his large red bread decorated with rings and baubles of different metals. 

Healer- Old Lady Ulga 

Medicine and healing is an interesting area a fantasy and depends on the level of magic we want to include in the setting. A high magic setting might have disease and injury be trivial matters if healers can perform the right healing spell, whereas a lower setting might reflect medical practices of medieval times of our own world. I like a sort of in between where communities rely on folk remedies and non-magical physicians and magical healers are prized and coveted for their skills. 

Our healer will be some kind of wise or cunning folk, someone skilled in herbalism and folk remedies. 

For this person’s general personality, we aren’t going to use UNE, we can use a common trope to make a sort of grandmotherly hermit figure that lives on the edge of town. They might be a bit eccentric, but their skills make them a valuable asset to the town and the townsfolk swear by her advice. 

For their goal, I got “promote” and “love.” Our healer also wants to play match maker. To the list of adventure prompts.

For the name, I’ve been reading about Baba Yaga, an slavic folk tale character that is often depicted as an elderly magical old woman. So let’s give this elderly magical old woman an eastern european name like Ulga.

Old Lady Ulga is a hermit that lives on the edge of town rarely interacting with the townsfolk except to tend to their injuries or sicknesses. Despite her isolation from the town, Ulga is often cheerful and doting towards those that approach her hut. She wears a green headscarf and sheepskin shawl over blue robes. A belt of potion vials, herbs and animal bits is attached to her waist. 

General Store- Alexander 

For our general store, we can go any direction we like. We rolled “cultured” on UNE for our adjective. The shop has some fine tastes for the small town. 

For their goal, we have “institute” and “academia.” Our cultured general store clerk wants to educate the town. When they are not tending the general story, maybe they act as a teacher for the town’s youth or a scribe for town meetings and the like.

Names for our cultured shopkeep, let’s look at some regal sounding names, I like the name Alexander. As for their ancestry or what kind of person they are, let’s just default to a human. 

Richly dressed in fine fabrics and well groomed in styles more seen in the city, Alexander maintains a stock of goods made outside Myra’s tower. 

Stable- Ava Grey-Mane

The stable and livery would be an important palace for a pre-industrial society relying mostly on human and animal power. This is also a place where we can get some horses for our party.

For our personality we got Banal and adept. This person is relatively boring. Not every shop keeper has to have a fleshed out personality. This stablemaster is focused on their craft, they’re damn good at raising horses and beast of burden. 

For the name I gave them a pretty normal name and a family name that relates to horses.

Ava Grey-Mane is a middle aged human and stable master. She has a small scar running down their nose, a reminder from an accident with a bucking horse. Her family has been breeding and raising horses in Myra’s Tower since the village’s founding.  

Inn- Bertha’s Wheat and Chaff

Bar none the most popular place for an adventuring party to visit is the village inn, tavern, bar, etc. It also is a place where the party can rest, eat, drink and relax. 

I’d like to think that this inn also serves as a major social hub and the barkeep would be like an unofficial town leader or at least hold quite a lot of sway. They would know everyone and hear rumors about town and news of the outside world from what few travelers stop by Myra’s Tower. The bar keep will be a good information broker for our party when this starts. 


In the old days before widespread literacy, taverns and brewhouses would advertise their business with brightly colored and evocative signs and pictures that their mostly illiterate customer base would understand. This tradition continues in fantasy with the naming conventions of taverns and the like.  I like to put in oxymorons like the “Quiet Cockerel” or “the Beggar’s Trove.” Alternatively, I look up real British pubs and transplant the name for my own needs. To reflect the farming aspects of the village we will make the villages name something to do with farming. I chose “Wheat and Chaff.”

Bertha is a middle aged human that runs the local tavern and inn with her family. Three generations of her family work in to run the tavern, with her and her husband keeping the bar and kitchen, her sons managing the brewing of ale and her grandchildren serving and cleaning around the place. Bertha treats the whole town as part of her family, though has a habit of overstepping boundaries and being too nosy.

Recording 

As we make out notes, we’ll need a place to put all our notes. I recently was put onto a program called obsidian, which organizes notes into nodes with strings and pathways showing connections. I’ll input a node for Myra’s Tower and connect all the NPCs to the node. When I need to look up one of our NPCs I can quickly look and see which connections and relationships they have to places, objects, events in the setting and more. This is a game changer from the old notebooks and word docs I used to keep. Here is a screencast from what I have currently- (I have collated Myra’s Tower with another area of a previous campaign hence the extra nodes.)


Wrapping Up

So we have fleshed out Myra’s tower. The next step will be to organize our adventure hooks and get to work on laying foundations for the first adventure of our campaign.